![]() We want to offer an alternative to repeatedly farming Baal, Diablo, or Nihlathak. ![]() The journey to level 99 is a celebrated experience for players and quite the milestone if achieved-a rite of passage, even. ![]() Here’s a quick overview of what this new D2 feature actually is: SURPRISE! Looks like Blizzard has pulled a fast one on players by announcing the new PTR for Diablo II: Resurrected, which has started today!Īs well as sharing a whole heap of changes being tested on the PTR ahead of what we assume will be the games next reset, Blizzard are also debuting ‘Terror Zones’, which are described as a new experimental feature. S1 will literally end the second we transition to S2.įor example: Season 1 will go to 4:59:59pm Pacific Time and Season 2 will begin at 5:00:00pm Pacific Time.Īs more dates become aligned here in the coming week, we will provide updates to give a better window on 2.5 and S2 for the community. We expect S2 to start a week or two after 2.5 hits so we have a date that everyone is aligned on and knows about. Season 1 to Season 2 will happen fairly immediately. The current order of operation is that we will end PTR here soon and start submission for final builds on 2.5 and get out that to everyone on the live environment. We are looking at mitigating this issue for future seasons in D2R. I just wanted to state that and apologize for that murkiness around when that season transition would occur. Terror Zones was a cool feature we wanted to nail correctly as it teetered back and forth on the line of “Should we do this or not?” many times throughout development and with that it caused a little bit of a delay on the Season transition. We are obviously past that timeline and to be 100% honest, we kind of didn’t plan very well on our end for that date. Before S1 began, we had noted that we were aiming to have seasons last 4 months. Lastly, I wanted to clear up on the S2 timing as there is a bunch of confusion on this and honestly it is 100% understandable why there is confusion. The desire is high, but we want to get this nailed down for ladder play first and will move into looking at it for offline afterwards. I can say that it is being looked into but for now, I would expect this to be a Ladder S2 feature as we are able to make tweaks to online numbers on the fly while SP has diff values for XP and needs to be tuned differently.
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